Have had some time lately to to what I wanted to do for quite some time.
While using the brush it usually screw up vertices that are modeled to be close to each other, i.e. for stylize character with hard edges or hard surface stuff.
This is an attempt to fix the problem by adding "distance between surrounding vertices" into the calculation.
UPDATE:
- Supports undo/redo.
- Supports maintain max influence set on the skinCluster node.
- Optimized (I did try, really.)
- Big changes in calculation.
Averaging weights will take distance between its
surroundings into account.
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Rigging in Maya, scripting(MEL, Python), and a little bit of this and that I found useful.
Tuesday, August 4, 2015
Tuesday, April 14, 2015
Average Skin Weight Brush plugin for Maya2014 x64
Finally made time to compile for Maya2014 x64 during Songkran long holiday here in Thailand.
Cheers, guys! :)
http://www.creativecrash.com/maya/plugin/average-vertex-skin-weight-brush
Cheers, guys! :)
http://www.creativecrash.com/maya/plugin/average-vertex-skin-weight-brush
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