Let's create facial blendshape targets....hmmm...I'm lazy to move verts around let's put some joints on the face and move it....hmmm....damn....to many joints....damn....too lazy to paint all those weights!!!
ทำเบลนเชปหน้ากันเถอะ....อืม...ขี้คร้านนั่งจัด vertex ใช้จ๊อยละกัน.....อืมมม...เชี่ย..วางไปวางมาจ๊อยเยอะเกิน....อืม....ขี้เกียจเพ้นเวท...
THIS IS EXACTLY WHAT YOU WANT AT THE TIME LIKE THIS.
สิ่งนี้ช่วยคุณได้...
Tutorial http://www.kimonmatara.com/maya-deformation-smoothing/.
by Kimon-Matara
Cool, but how can I transfer weight from muscle deformer to standard skinCluster ? The muscle deformer is too heavy to work with.
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